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Various Pseudo Saturn cartridges

Written by cafealpha no comments
Long time no see ! It's a super long while I wanted to write about several kinds of Pseudo Saturn cartridges (other than the usual Action Replay/Gameshark couple) but as a lot of things in this blog, always postponed it.

But recently I discovered a cartridge that breaks all records in term of extra cheap design and appropriation of other people's work that now I really want to terminate this article

(Note : it's already 10 13 14 29 days after the creation of this article, and it is still not published yet ... but I do my best to finish it )


Disclaimer : I am not affiliated with the designers or developers or sellers of the cartridges below. The reviews below are just my personal opinion and may not reflect the exact contents or behavior of the cartridges. And in case of questions regarding theses cartridges, please contact their sellers instead of me.
Also, please try theses cartridges at your own risks : whatever it may be, I'm not responsible about any damage caused to your Saturn, your cartridges, your dog, your house or anything else !

And let it be clear : the first purpose of this article is to inform users that such kind of not so usual cartridges exist, so that potential users can consider about theses cartridges for their own usage.
But if a cartridge deserves to be flamed, then I don't refrain about that, especially when it concerns the appropriation of other's people work.



Saturn NinjaDrive


From what I could see, that's an Action Replay cartridge with custom label and Pseudo Saturn Kai pre-installed. The "deluxe" edition features a stylish box for the cartridge.
It probably would had been appreciated to indicate that Pseudo Saturn Kai is installed rather to rebrand everything under a different name ...

Pros :
 - The price without stylish box is not that bad
 - Pseudo Saturn Kai is pre-installed
Con :
 - It would had been fair to indicate that cartridge is made from Action Replay cart
 - There's no indication about which firmware is installed



Saturn Unlocker



That's in the same range of contents (and price) as NinjaDrive : Action Replay with Pseudo Saturn Kai pre-installed. At least there's no attempt to hide about what is installed.
A description video at the lower half of the cartridge's page shows that Pseudo Saturn 0.832 is installed, which doesn't works at all on some Japanese model 1 Saturn The video itself is quite old, so let's hope that latest version of Pseudo Saturn Kai is installed on the cartridges now

Pros :
 - Classy box and label, a must have on your collection shelf
 - Pseudo Saturn Kai is pre-installed
Con :
 - It would had been fair to indicate that cartridge is made from Action Replay cart
 - Maybe a bit expensive ?



All in One RAM Backup Cartridge


All in one cartridge, front side.
Picture credits : SaturnGuru.

I couldn't find an official homepage for this "all in one" cartridge, but this is paradoxically the most valuable cartridge in this article
This cartridge model features both Action Replay support (boot ROM and 1MB/4MB expansion RAM) and 512KB backup memory storage. In simple words, it is the result of Action Replay and official memory cartridges blended together.

The backup memory is implemented with its own flash ROM chip, in the fashion as official backup memory cartridges, thus shall provide a 99% compatible (I keep the last 1% just in case of any eventual picky game that would cause problem, but this would be surprising such one exist) and in-game support for cartridge backup memory.

Using dedicated flash ROM for backup memory unfortunately means that it will be corrupted and finally no longer accessible after many write cycles, but ... this is how official cartridges worked too
However, since boot ROM and backup memory are stored in physically different flash ROM chips, the cartridge will still boot Pseudo Saturn Kai even if backup memory chip is damaged, which is one point over Action Replay where damage of backup memory ROM means the loss of nearly all other features.

Regarding firmware installed, the ebay pages selling this cartridge model I could see so far clearly mention that latest Pseudo Saturn Kai version (v6.074 at current time) is installed, and even explain the basis regarding cartridge usage such as loading a game, or accessing Save Data Manager, etc, which is quite a fair and remarkable way of doing

A review with only praises may look a bit biased (and no, I didn't received any money nor even any email from seller of this cartridge), so I would like to critic about the electronics parts used in this cartridges : theses are the same as used in Action Replay or official backup memory cartridges.
As a consequence, the technology used is no longer produced, thus probably coming from shady old stock, or counterfeit chips factory, or recycled from vintage devices. In each case, this means that in the long term, quality may not be at the meet.


An interesting related question is "Why releasing such cartridge around 20 years late ? This could exist at the time Action Replay cartridge development was still active !".
My guess about this question is that Action Replay development and/or sales team wanted to put everything (boot ROM and cartridge memory) in a single flash ROM chip, giving birth to the "if a ROM feature breaks, the whole cartridge is bricked" cartridge architecture used in Action Replay carts.

I personally like to write to flash ROM only when upgrading cartridge firmware, so that I dropped backup memory support on Pseudo Saturn Kai lite.
So my second guess is that it motivated someone to finally merge Action Replay and backup memory cartridge in a single one ? If this guess is right, then I'm glad to have indirectly contributed to the development of this cartridge

And yes, I am the only one responsible of this backup memory feature no longer available after installing Pseudo Saturn Kai. That's a deliberate choice to avoid cartridge bricking and I will never add a feature for that, so don't hesitate to share your hate towards me in the comments of this article 


As an extra note, I could notice that several hardware variation for this cartridge model may exist, so anyone interested in purchasing such "all in one" cartridge should carefully verify it's item description page as well as features list indicated at the back side of the cartridge.
All in one cartridge : list of features available.
Picture credits : SaturnGuru.

And finally, please enjoy a picture of each sides of the cartridge PCB Theses pictures clearly indicate how the cartridge works, and were a great help when preparing this article.

All in one cartridge font side.
Left half : expansion RAM and glue logic for each chips.
Right half : flash ROM chips for cartridge firmware.
Picture credits : SaturnGuru.

All in one cartridge rear side.
Flash ROM for cartridge backup memory.
Picture credits : SaturnGuru.

Pros :
 - Supports basically nearly all the Saturn games library
   (Except the couple of games requiring their own ROM cartridge, and those others eventually not compatible with Pseudo Saturn Kai)
 - Pseudo Saturn Kai is pre-installed
 - There's no attempt to hide that Pseudo Saturn Kai is installed
Con :
 - Cartridge backup memory may deteriorate after heavy usage.


Edit (2019/01/09) : there is also some kind of "dual boot" cartridge that seems to allow to select among two firmwares which one to boot.

Dual boot cartridge, front side
Thanks to toze3 for informing me about this cartridge

Dual boot cartridge, rear side
Thanks to toze3 for informing me about this cartridge



Saturn PASS

You're full of all theses cartridges to digest in a single article ? That's bad for you, because I kept the most greasy dish for the last time

Saturn PASS cartridge

This is a very simple cartridge with only boot ROM, and nothing else : no cartridge shell, and not even decoupling capacitors near the ROM chip ...
The decoupling capacitors protect neighboring components against voltage spikes : as theses apparently don't have any functional purpose, they are sometimes removed by cheap device cloners ...

Additionally, ROM chip used seems to be a UV EPROM, easily identifiable with the small round window at the center of the chip.

UV EPROM chip detail
Yes, I did hit the snapshot key around 10 times to get
the right moment when UV window is visible
(Screenshot from this video)

As a consequence, firmware update requires dedicated device to illuminate the chip with UV light prior writing of the ROM and basically can't be easily done on user side.

Additionally from being technically difficult to upgrade, Saturn PASS users will also have to enjoy the custom firmware pre-installed : apparently it's a stripped version of Pseudo Saturn (or it will be an huge coincidence that log message under "Loading CD" is the same in both firmwares) with only the bare minimum remaining :
 - No boot menu
 - "Pseudo Saturn" name changed to "Saturn PASS"
 - Addition of URL to Saturn PASS homepage
 - Removal of Pseudo Saturn credits

Saturn PASS boot screen
For unknown reason they left as-is the
log display in is_audio_cd function.
(Screenshot from this video)

Pseudo Saturn is open source, so anyone with enough skills is free to change things in the firmware to their preferences. But rebranding the whole thing and trashing credits to original development team is not how open source works.
So if someone wants to thank somebody for Saturn PASS to exist, they should refer to credits displayed in Pseudo Saturn :
Copyright 2011-2015 Pseudo Saturn Team
http://github.com/cyberwarriorx/pseudosaturn
At a glance, removal of boot menu and only keeping the Pseudo Saturn exploit sounds a good idea, because that's one step less to do on user side before playing a game.
But except that point, it's complete crap : extra features (to verify if cartridge is working correctly or not, or to verify version of Saturn internals, etc) are no longer available, as well as credits page too.

Personally, I derived Kai from Pseudo Saturn specifically for adding features other than Pseudo Saturn exploit : memory cartridge support in previous releases, cheat codes in next release(s), and probably something more in future release(s). So removing all the menus and extra features just to spare the push of one button to play a game is "no, I won't do that"

Pseudo Saturn Kai credits page is probably just a feature to boost my own ego, but I am not the only one listed there, and everybody credited contributed for free : done on their free time and without financial compensation. So muting them is definitely not an option. Also, I made several graphic improvements when displaying credits, so I hope you will enjoy them in next release

To finish on a positive note about Saturn PASS, it should be mentioned that its price is relatively reasonable : 350 Thai Bath = around 10 US Dollars, which makes this cartridge affordable for Thailand users

Pro :
 - Affordable for Thailand users.
Cons :
 - Poor hardware design.
 - Can't upgrade firmware.
 - No credits to original firmware developers.

PS : I heard about this cartridge from furrtek. Special thanks to him for the information

Read more Various Pseudo Saturn cartridges

Cheat codes overlap check feature

Written by cafealpha 4 comments
"Overlap check" ... yeah, I know that I'm always terrible when finding a name for a new feature or a new project

So, as its name may suggest, this feature check for cheat codes that would not work correctly together, and automatically unselect some cheat(s) in order to get things working as expected.
One illustration would be level select cheat code : some games may have a list of cheats like "play level 2", "play level 3", "play level 4", and so on. (no, there is usually no cheat code to play level 1 )

Example with Sonic 3D blast cheat codes : it's no longer
possible to simultaneously enable several "Play xyz level" codes
thanks to this overlap check feature


When trying cheat codes for the first time, the reflex would be "enable them all !", and in that case this would lead to undefined behavior. In typical case, game just work fine and since cheat codes are executed in the order from their list, the last overlapping cheat takes priority.

But, some games are quite picky regarding execution time, so the faster cheat codes handler is executed, the better. In other words, the less codes enabled, the more chances game have to work correctly.
Here is one example in video with NiGHTs into dreams : first half of the video shows cheat codes causing graphic glitches, and second half show updated Pseudo Saturn Kai version fixing theses glitches :


 
NiGHTs into dreams : graphic glitches caused by
cheat codes slow handler.
Video available on youtube.
Left : slow cheat codes handler, causing missing quads on screen
Right : game as well as unlimited time cheat code working fine

Hrm, that's around half a year ago, and I'm still fixing things for the same main feature  Well, that's how software development works : fixing bugs, adding new bugs, and returning back to step zero. Maybe smart people can develop things faster, but ... I'm not smart, so the best solution is to continue the endless development iterations until getting something OK for release


Illustration of Pseudo Saturn Kai development
(From The Crimson Permanent Insurance movie)

So well, let's go back to original topic, and let's add that I also felt bad each time I was enabling two incompatible codes. "Play level 2" : enable, "Play level 3" : enable, start game ... what will it do ? Maybe a thermonuclear meltdown because of some divide by zero error  ?! Well, it actually plays level 3, but that's unpleasant anyway.
I implemented cheat codes features from (basically) scratch first for fun (yes, I like 6+ months span software development projects ! ), but also for the freedom of making what I want. Especially, making cheat codes as user-friendly as possible ! So that this "overlap check" feature was added

Here is another example with cheat codes for Virtua Fighter Kids : this is an interesting example because some cheat codes for this game are using "enable code" (starting with `D') : this kind of code is sometimes used to prevent from executing other codes, typically when game module to cheat is not yet loaded, and that writing something to its location would make the game not working correctly.
As a consequence, "enable code" have a global effect on all enabled cheats, hence multiple "enable code" can't be enabled simultaneously.

Virtua Fighter kids uses "enable code" for a slightly different purpose : setting player health to a given value (50% of maximum, one HP, etc) only when it is set to maximum, ie on fight start time. By using this trick, game can then decrease health value, allowing to set some handicap to a given player.
This behavior is completely different in comparison to "unlimited health" cheat that always forces health value to maximum

Virtua Fighter Kids cheat codes list : "50% healt" and
"1-Hit Death" codes are the ones using enable codes


And, Virtua Fighter Kids is a good example, because it uses "enable code" at two different locations : at player 1 health value (06045974) and player 2 health value (06046A74). As only one "enable code" can be used, it's for example not possible to enable "1-hit death" code for both players.


Left : 1-Hit Death code enabled for P1
Right : P1 1-Hit Death code automatically disabled after
1-Hit Death code for P2 is enabled

Additionally, unlimited health for P2 is also automatically disabled, which is normal because it is in contradiction with 1-hit death code for it. From cheat code point of view, theses two codes write to same address, which doesn't makes sense.

"Hey, but I like "One Punch Man" series, and really want to enable theses two 1-hit death codes when playing Virtua Fighter Kids !" would you say ?
Well, that's not possible as-is, but adding a new cheat code setting both players health to 1 when health of any player is set to max value should do the job ♪
I didn't verified this code for real (in fact, I thought about it when writing this article), but it should be OK : "trust me, I'm an engineer"

1-Hit Death code for both P1 and P2
This could also be named "Two gentlemen duel"




I would like to finish this article with the introduction of a bug I fixed recently : I usually don't spend time in speaking about bugs I fix, because this would take too much time But the behavior of this one is very unexpected :

Text display is suddenly uncentered !?
Never though though such goofy bug
would be possible


So, this bug is triggered when selecting item in menu with scrolling text, and when text starts to scroll. The two features in relation with this bug (text centering and scrolling) are apparently unrelated, but the menu module used by Pseudo Saturn Kai is so spaghetti-ish that theses two features can collide into a bug

I'm honestly proud of this menu module It was initially designed for simple menu without even vertical scrolling, but evolved little by little in order to support each new features added to Pseudo Saturn Kai.
It's a complete spaghetti monster, but it works ! Yes, it works : trust me, I'm an engineer !

Read more Cheat codes overlap check feature

Year 2017 - Synthesis

Written by cafealpha no comments
Synthesis ... this is the kind of blog article posted at the end of December in normal blogs, but since this is not a normal blog, and that I can't respect any schedule for it, let's prepare this article at the beginning of January

Last year started well with an order of Gamer's Cartridge from IGK, who is administrator of Dezaemon DB homepage. More than administrating Dezaemon DB, he is also a dezaemoner who (among other titles) developed Biometal Nemesis, which deserves its youtube link in this blog :)
Biometal Nemesis - Click above if you like shmups

I really like the style of this Dezaemon game ! Thank you very much IGK for creating such gem

Thanks to IGK, it was possible to finish support of Saturn Floppy Disk Drive on Save Data Manager : initialization of this device is slightly different than with internal backup memory and backup memory cartridge, and consequently was causing troubles on various configurations such as no backup memory cartridge inserted, but floppy disk connected, etc. Fixing all possible patterns wouldn't had been possible without kind help and beta testing from IGK. Thank you


Save Data Manager (version around 2017/01/30)
Configuration when this screen was taken was no "backup memory cartridge inserted, and floppy disk connected", which was causing troubles because among other things, unavailable device in the middle of devices table wasn't supported.

Additionally, this was the occasion to add virtual floppy disk support on Gamer's Cartridge, making Saturn considering a floppy disk drive is available, even if not physically connected.
Main purpose of this feature is to add 5 more save and load slots in Dezaemon 2, which, in addition of the 5 slots on backup memory cartridge, makes possible to manage up to 10 saves into a Dezaemon 2 session directly from a single SD card 
I don't remember exactly what was the trigger which started the addition of this feature, but I think that a suggestion from IGK like "it would be cool if floppy disk would be supported by Gamer's Cartridge too" and me "Ah yeah, that's a nice idea ... how many save slots do you want ?"

After that, IGK continued to surprise me by asking his friend beebaraka to draw a Dezaemon 2 themed label for Gamer's Cartridge ... As a result, I received images for two labels, which I personally consider as the masterpieces among Gamer's Cartridge label collection
My preference goes to the white-themed label, but I suppose it's just a matter of personal taste.

Dezaemon 2 themed Gamer's Cartridges
Like shooting games ? Like DIY ? Theses cartridges are designed for you

In parallel of theses Dezaemon 2 adventures, generous contributors helped in dumping firmware of some exotic Saturn cartridges, and were successfully added to Pseudo Saturn Kai Save Data Manager.
Most relevant dumps were for X-Terminator cartridge, and Urawaza Dataro cartridge : first one is a cartridge with extended support for cheat codes, especially with extra controller allowing in-game search of cheat codes. Later one provides special save data for several (around 34 IIRC) Japanese games. Special thanks to Madrom for providing dump of this cartridge !

All the points below contributed to prepare the "20170423" release of Pseudo Saturn Kai. Warm thanks to all contributors who could make it possible !


Second half of the year mostly concerned cheat codes addition to Pseudo Saturn Kai. It started in June (or May ... I don't remember correctly) from a Gamer's Cartridge user asking when cheat codes will be available in Pseudo Saturn Kai ... this reminded me I still had to finish that until next release


First working version of cheat codes
hander, with USB transfer support
It's not visible on this picture, but many polygons weren't
drawn because of performance issues.

Unlimited time cheat code working : it took me around
one month to fix missing polygons, because of unoptimized
implementation of cheat codes handler), but I did it
 
Cheat codes kept me busy for six solid months, basically in understanding to manage cheat codes in a similar way as is it done on Action Replay firmware, optimizing critical code, importing codes list, finishing cheat codes related interface, testing several games, etc.
That's honestly a hard work, but this was also an occasion to add in-game USB transfer via USB dev cart. Thanks to this, the basis in order to fix or improve cheat codes is ready  Proper PC software for cheat codes detection is still missing, but hopefully this will be done someday.

Akumajo Dracula-X illustration with Maria's inifinite jump cheat code.
This game was a nasty one regarding cheat code support, with very
tight CPU and RAM left for cheat codes handler. This was an occasion
to develop many cheat codes debug features

Summer was also the occasion for me to officially end manufacturing and support of USB dev cart : after 5 years involved in this adventure, I considered it was enough, because :
 1. USB dev cart interests basically nobody
 2. In the rare cases USB dev cart interests somebody, it is usually used for closed-source projects
(But there are notable exceptions where USB dev cart contributed to Saturn open source projects. Big thanks to theses concerned peoples for making Saturn homebrew scene brighter )



I'm hesitating about the timing for next Pseudo Saturn Kai release : should I take some extra months in order to get proper cheat codes support for most popular games ? Or should I release it under few weeks with minimal cheat codes support (around an handful of games are currently tested and working), and hope to receive some feedback from users, so that I will eventually know which games need their cheat codes to be fixed ?

That's a very difficult choice : cheat codes is a niche feature (as everything else regarding Saturn !), so I shouldn't hope a lot of feedback. On the other hand, adding a cheat codes edition screen, and allowing cheat codes input on user side is (IMHO) a mistake too : maybe a motivated user would fix and/or add codes for some games, but rarely theses codes will be publicly available for everybody else, and in the other cases, user will simply consider Pseudo Saturn Kai cheat codes as a broken feature.
Let's see ... I honestly don't have any precise idea when next release should be done. Any suggestion regarding this is welcome in the comments

Generally speaking, I'm tired about Pseudo Saturn Kai maintenance : I started it around two years ago (yes, largely over than nine thousands hours !!!), edit: that was around three years ago (I though we were at the beginning of year 2017 ), am finally seeing the end of my TODO list to realize that ... majority of users shifted to hardware ODE, or simply left the scene without any last final word ...

Well, whatever it may be, I continue development of Pseudo Saturn Kai because I went too far to stop so near of the end (that's quite a pragmatic argument, sorry), but also (and that's the most important), because that's a nice hobby, which is important in order to keep a balance between private and work

Also, my first steps in Pseudo Saturn Kai maintenance were made during my hospitalization for cancer, and keeping such hobby during theses hard times was worth gold. I don't know (and don't want to know) how things would had turned without my Saturn hobbies.

BTW, things concerning my health are getting well : I'm still undergoing periodical screening, which all were OK last year  Last year was the celebration of 3 years all right after surgery, which is not bad for a cancer with 50-60% 5 years survival rate

Pokemon Go still not allowed in hospital.
Fortunately, usage Saturn dev laptop isn't forbidden



To finish this article on a rant note (sorry if you went here for some final positive note ), I would like to say "thank you for nothing" to Rhea/Phoebe development team rmenu author. (← updated on 2018/06/20)

Why ? Reason is that I would like to add a rmenu equivalent to Pseudo Saturn Kai, but don't have any technical information to implement it, and it's not like I didn't asked about theses informations, but simply didn't received any relevant reply from concerned developer(s).
For a semi-commercial product, I can understand to keep schematics, source codes and other development resources private. But I don't request disclosure of theses resources, and just want some minimal information for interoperability, which isn't publicly available, and that's a pity.

Why is that a pity ? Because some cheat codes will certainly not work by having rmenu running between Pseudo Saturn Kai and Saturn game. I know there's the solution to use rmenu's full boot, which does a system reset of nearly everything (except Rhea/Phoebe, obviously) after selecting a game, so that cheat codes can be enabled after that ... but I really don't know anybody motivated to do this messy setup : everybody is using the rmenu's quick boot solution, right ?


Pseudo Saturn Kai's rmenu, dated 20151214.
Latest version have some major improvements,  such as
scrolling title of select game, etc
Because of lack of Rhea/Phoebe API, this feature is disabled.


I'm personally (and honestly) not concerned about this problem : my modded Saturn + USB dev cart are enough for my development needs, and I don't want to pay for a device costing an arm and a leg (plus a kidney when buying from ebay ...) and then having to do the reverse-engineering job for it after that ! So unless I got external help, clean support for Rhea/Phoebe will be done ... without me

From what I could found from static analysis of rmenu itself, version is checked by seeking to the last available data sector of the CD track, and game is selected by seeking to sectors just before that last available one.
After that's it's difficult to guess what data should be expected from Rhea/Phoebe without testing on real hardware. And reverse-engineering is usually a sluggish and hard work (I estimate the remaining as around a two weeks course ... and hope this to be a pessimistic estimation), and really would like to spend this time to other projects funnier.

2018/06/20 update : there will be proper support of Rhea/Phoebe image selection in Pseudo Saturn Kai, and consequently an user-friendly way of enabling cheat codes when using theses ODE
Very big thanks to Deunan Knute for the great job, providing the technical informations and everything else
And also I would like to thank privateye for contacting Deunan, his patience and great help in beta testing

Read more Year 2017 - Synthesis

CRC merge done !

Written by cafealpha 4 comments
Among the boring tasks remaining in Pseudo Saturn Kai development, there was "IP header CRCs merge to cheat codes list" task remaining ...
... There was, because I finally finished to merge the CRCs I could gather here !
Well, I think there are still 20-30% of the games in cheat codes list still not associated with any CRC, but anyway that's a fair amount of work done so far



Last CRC merged, at the end of cheat codes list
Left text file : list of IP headers and their CRCs for each games I have here
Right text file : Pseudo Saturn Kai cheat codes list


What is that CRC thing ? That's a value I use in order to identify each Saturn games. Thanks to such CRC value, it's possible to easily associate each cheat codes to a given game, and consequently automatically select game in cheat codes list according to CD-ROM inserted in Saturn CD lid.
You don't like to manually select a game from cheat codes "select game" menu ? Me too So that I added this "automagically select game" thing in Pseudo Saturn Kai cheat code feature


By the way, it's probably a bit late for a surprise effect, but I'm glad to to announce that cheat codes feature will be available in Pseudo Saturn Kai next release

Basically, cheat codes handler now works ... for a majority of games tested so far. And user interface regarding cheat codes stuff is more or less okay ... but still needs to be perfected here and there.

So as you guessed, there are still details to complete until considering Pseudo Saturn Kai cheat codes feature ready for public release, and unfortunately polishing details usually (always) require time in software development, so let's hope next release will be available in a near future, which is "this year" in my own time scale regarding Saturn projects


Nights into dream cheat codes working !
That's the first game I used in order to test assembly version
of cheat codes handler


Having fun with cheat codes and USB connectivity on Radiant Silvergun
In-game memory contents are mine ! Ph34r my l33t h4Cklng sKI1lZ


So, the next development jobs are to support multiple CRCs per game : cheat codes list have several CRCs defined for some games (this is typically used for games using several CD-ROMs), but Pseudo Saturn Kai currently supports one CRC per game.
Modifying the cheats list → data conversion utility in order to support multiple CRCs will be also an occasion to add some extra verification stuff regarding CRC, such as verifying that two different games don't collide on the same CRC, which is something like around 2500 different CDs versus 4 billions possible CRCs ... hence should be OK, but who know what may happen when developing software


After that, it will be probably be the time to do some testing on as many games as possible, in order to verify that cheat code and game are correctly associated, and to verify that cheat codes are correctly working, etc.
Such task will require a significant manpower, hence to find a lot of beta testers. So if you're ready to give a hand, please stay tuned

Read more CRC merge done !

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